About

Bio

Raphaël Grasset is currently a technical fellow at PTC.

He is a recognized AR/MR/XR expert. He has been working in Augmented Reality since 1998, doing development and research in a broad range of areas, covering AR software architecture, AR interaction techniques, AR rendering techniques, but also exploring innovative hardware devices. Over the last 20 years, he has been working on 50+ multidisciplinary industrial and academics projects (development/project leadership/research), supervised a significant number of R&D teams (developers, research staff, students). He is a published author (peer reviewed articles as well as software development book), holder of multiple patents in the field.

At PTC, he is currently leading a Vuforia development team (+15 people) focusing on a new generation of modular, scalable industrial AR Framework already used in some recent Vuforia products. He continuously provides technical guidance on all the vuforia products including software architecture design, software integration (with CV technology), HCI/UI, visualization or rendering topics. Until 2021, he was the API design lead and rendering lead for the Vuforia Engine product.

Formerly he was staff engineer at Qualcomm Research Austria (Nov 2013- Nov 2015), a senior researcher (2011-2014) at the Institute for Computer Graphics and Vision (TU-Graz, Austria) and affiliated researcher at the Human Interface Technology Laboratory New Zealand (University of Canterbury, New Zealand). Between 2004 to 2010, he was a senior researcher (2007-2010) and postdoctorate at the HIT Lab NZ (2004-2007).

He completed his PhD in Computer Science at ARTIS (ex-iMAGIS Lab, INRIA, Université Joseph Fourier, France) in 2004.

Beyond his main focus around AR/MR/XR technologies, his other areas of expertise include: 3D interaction, computer-human interaction (CH/HCI), visualization and CSCW.