Raphael Grasset

PhD

Unity Native Integration

2017

PTC, Austria

Overview: Native integration of the Vuforia Unity Extension into Unity. Vuforia is now distributed as part of Unity and leverage the new Unity VR rendering pipeline.

Role:
Rendering lead: Implementation of the VR support of Vuforia with … [read more]

CAD Model-Based Tracking

2017

PTC, Austria

Overview: Support of CAD model-based tracking in Vuforia (SDK/Unity extension).

Role: Rendering lead: Implementation of hardware accelerated technique for real-time performances of the CAD model-based tracker. As part of this effort, I leaded the design of … [read more]

VR Support

2016

PTC, Austria

Overview: 3DOF Virtual Reality support in Vuforia (SDK/Unity).

Role: Engineering Lead/Project lead
Leading engineering effort for the design and development of new tracking / rendering / software / viewer VR capabilities, integration with legacy features and support … [read more]

3D Object Recognition

2015

Qualcomm, Austria

Overview: 3D Model Tracking in Vuforia, detection and tracking of 3D Objects. Based on SLAM technology.

Role:
Unity Lead: Implementation Unity API, Authoring Workflow and UI for the project.
SW API Lead: implementation Public API and software stack … [read more]

Lego Fusion

2014

Qualcomm, Austria

Overview: Lego Fusion & Create software technology.

Overview: API Lead, UI Lead: designed API used by Lego, implementation/development of Lego SW Stack interacting with our CV stack. Development of application prototype, rendering technology for LEGO bricks. … [read more]

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Handheld AR

2011-2015

CDG, Graz University of Technology, Austria

Overview: Umbrella research project on mobile augmented reality, exploring augmented reality algorithms for tracking, rendering or user interaction on mobile devices.

My research in the project focuses on user interaction with a … [read more]

Audi

2012

Germany

Overview: Development of X-Ray AR visualization technique on mobile device for a car show.

Based on Qualcomm technology (Vuforia) and Unity.

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Promethean Organ Trader

2011 – Present

Austria/Australia

Overview: cross-media manipulation based on AR for artistic exhibition.

In collaboration with Julian Stadon (Perth Curtin University).

More Information: julian stadon website

Android AR

2010 – 2011

PSAF, New Zealand

Overview: Augmented Reality software architecture for architectural, cultural or game application areas.

More Information:

 

Augmented Reality Sketching Games

2010 – 2011

New Zealand

Overview: Exploring the design space of Augmented Reality Sketching for Games.

In collaboration with Nate Hagbi  (Ben-Gurion University).

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UI-ART

2010

FP7 MARCUS IRSES, Finland

Overview: investigating adaptive and contextual interfaces on mobile AR

In collaboration with Kai Puolamäki  (Aalto University, Finland).

More Information:

Aalto  UI-ART project website

EarthQuake AR

2010 – 2011

New Zealand

Overview: Mobile social and 3D AR platform for cultural heritage and city visualization.

In collaboration with Jason Mill (ZNO, New Zealand).

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QderoPateo

2010

China

Overview: Development of an AR Browser for the android platform (based on Android AR).

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Transumer

2009 – 2011

PVI Collective, Australia 

Overview: Tactical Mobile AR Application.

Collaboration with artists from PVI Collective.

More Information: a site based intervention which encourages audiences to clandestinely take over their city. armed with a customized iphone programmed with augmented reality, participants are invited … [read more]

Virtual Campus

2009 – 2011

New Zealand

Overview: Visualization and interaction techniques for GIS (mobile, web, VR).

Collaboration with Femke Reistma (Geography Department, University of Canterbury) and Jason Mill (ZNO).

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Videoconferencing Psychotherapy

2008 – Present

New Zealand

Overview: Empirical study of video-conferencing technology for psychotherapy.

In collaboration with Lucy Johnston (Psychology Department, University of Canterbury).

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AR Radiotherapy

2008 – 2010

New Zealand

Overview: Method for patient positioning for radiotherapy treamtnet based on Augmented Reality.

In collaboration with Juergen Meyer  (Physics Department, University of Canterbury).

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Embedded AR

2008 – 2010

New Zealand

Overview: Software library and hardware prototype for future generation of embedded AR technology. Creation of a software/hardware platform for rapid prototype of AR embedded applications or embedded AR user interfaces.

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Refractive AR

2007

New Zealand

Overview:

 

Team: Raphael Grasset, Soeren Pirk

More Information: hitlab project

Adapx

2007

USA

Overview: Assistance for the development of an AR application based on Natural Feature Tracking Technology.

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WoWWee

2007

Hong Kong/China

Overview: Design and prototyping of AR shooting game with remotely operated UGV off-the-shelf robot.

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Semaphore

2007 – 2010

New Zealand

Overview: Explorative research of dedicated tools for the usage and transfer of AR technology in Art.

Artisti exhibition based on AR technology.

In collaboration with Roger Bays.

More Information:

First 5 Minutes

2007

ACID, Australia

Overview: Virtual Reality training program for fire extinction. Software infrastructure, tracking, interaction and rendering.

In collaboration with ACID.

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SLARiPS

 

2007-2010

Australia

Overview: Exploration of trans-media, multiple representations and transitional interfaces in the context of an AR artistic application.

In collaboration with Julian Stadon (Perth Curtin University).

More Information:

Accessible AR

2007 – 2011

FRST NERF, New Zealand

Overview: Umbrella project exploring interaction techniques, visualization and tools for mobile and desktop AR.

More Information: The accessible AR project explores enabling hardware and software technology for AR mobile and embedded platforms.
In this FRST-funded project, we … [read more]

Esperient Creator Plugin

2006 – 2010

USA New Zealand

Overview: Development of an AR plugin for a 3D authoring tool (formely own by Right Hemisphere). Commercial license acquired by ARToolWorks.

More Information: sole developer of the plugin.

Experimenta Vanishing Project

   2006

Experimenta, Australia

Overview:  Full design and development of an interactive application for the Experimenta Vanishing Point exhibition, based on an augmented reality interface (and research study how transferring multimedia content between different media supports).

In Collaboration with Two Heads Production Studios … [read more]

Knee Prosthesis Project

2006

New Zealand

Overview: Research assistance and tools development for 3D measurement on a knee prothesis mockup (with VisionSpace capability). Mechanical engineering 3rd pro project.

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IPCity

2006 – 2007

FP7, Austria

Overview: Interaction techniques for Mixed Reality editing and authoring (Raffaelo). Collaboration with Dieter Schmalstieg (Graz University of Technology).

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Mixed Reality Book

2006 – 2010

New Zealand

Overview: Mixed Reality Book and AR Publishing (derived project from the NERF-Funded MagicBook). Explorative research, conceptual model, design guidelines, case studies and applications.

In Collaboration with Gavin Bishop.

More Information:

 

[read more]

osgART

2005 – 2012

HITLabNZ, New Zealand

Overview: Design&Development and commercialization of scene-graph oriented Augmented Reality Framework.

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Development and commercial release of a high-level AR framework (dual licence model). Commercial Licence acquired by ARToolWorks. New open-source version will include mobile, RGBD capture and … [read more]

Airways

2005

New Zealand

Overview: project proposal, state of the art report and development of a demonstrative prototype of new user interfaces for air traffic controller.

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Warren and Mahoney

2005

New Zealand

Overview: project proposal, development of demonstrations, research discussions for using new visual and perceptual interface for architecture design.
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Intranel

2005 – 2007

New Zealand

Overview: Development and integration of video streaming hardware in an AR framework. Testing, review of their technology and products applied for AR remote collaboration.

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Converge

2005

New Zealand

Overview: Research and technical supervision for the design and development of Branch on Branch v3.1 installation, based on a PUI and a tangible interface.

In collaboration with Ian Clothier (artist).

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Hospital Harry Project

2005

ACID, Australia

Overview: Development of an entertainment application based on Augmented Reality, usable during the treatment of burned children.

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SmashPalace Project

2005 – 2007

Creative NZ, New Zealand

Overview: Explorative research on technology for capturing and presenting a Maori performance in Augmented Reality. Development of prototypes, evaluation of hardware and software solutions.

In collaboration with the Canterbury Museum.

More Information:

[read more]

ARToolKit

2004-2006

HITLabNZ, New Zealand

Overview:

Role:

Documentation, packaging, development and enhancement of the ARToolKit library, a low level toolkit widely used internationally for learning and developing AR applications

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ARANZ

2004- 2005

New Zealand

Overview: Project proposal, state of the art report and development of demonstrations for developing new interfaces for their mining software, LeapFrog.

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RAPHAEL GRASSET